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|
game.title = "Bloodfields";
global
{
command: "quit"
{
exit();
}
}
situation <<start>>
{
setup
{
global.enemyTypes = {
1: {
'name': 'Snail',
'action': 'bites',
'hp': 3,
'attack': 2
},
2: {
'name': 'Wolf',
'action': 'bites',
'hp': 7,
'attack': 3
},
3: {
'name': 'Snake',
'action': 'strikes at',
'hp': 3,
'attack': 3
}
};
global.enemyMods = {
1: {
'name': 'Pathetic',
'hp': 0,
'attack': 0
},
2: {
'name': 'Sickly',
'hp': 3,
'attack': 1
},
3: {
'name': 'Wimpy',
'hp': 5,
'attack': 2
}
};
player.hpMax = 10;
player.hpCur = player.hpMax;
player.xp = 0;
player.attack = 3;
global.bJustTravelled = false;
goto( <<field>> );
}
}
function status()
{
display('You have ' + player.hpCur + ' of ' + player.hpMax + ' hp.');
}
function look()
{
if( exists(global.enemy) )then
{
display('''You are standing in a field of wheat. You see a ''' +
global.enemy['name'] + ''' in front of you.''');
}
else
{
display('''You are standing in a field of wheat.''');
}
// status();
}
function mkEnemy()
{
eid = random( 1, 3 );
global.enemy = global.enemyTypes[eid];
mod = 1;
global.enemy['name'] = global.enemyMods[mod]['name'] + ' ' +
global.enemy['name'];
global.enemy['attack'] = global.enemy['attack'] +
global.enemyMods[mod]['attack'];
global.enemy['hp'] = global.enemy['hp'] + global.enemyMods[mod]['hp'];
}
function rollAttack( attack )
{
return( random( attack-attack/3, attack+attack/3 ) );
}
function playerAttack()
{
damage = rollAttack( player.attack );
global.enemy['hp'] = global.enemy['hp'] - damage;
display('You strike the ' + global.enemy['name'] + ' for ' + damage +
' damage.');
if global.enemy['hp'] <= 0 then
{
display('You killed the ' + global.enemy['name'] + '!');
delete( global.enemy );
}
}
function enemyAttack()
{
damage = rollAttack( global.enemy['attack'] );
player.hpCur -= damage;
display("The " + global.enemy['name'] + ' ' + global.enemy['action'] +
' you for ' + damage + ' damage.');
if player.hpCur <= 0 then
{
display('The ' + global.enemy['name'] + ' killed you!');
exit();
}
}
situation <<travel>>
{
enter
{
delete( global.enemy );
display('You wander aimlessly through the seemingly endless field of wheat.');
select = random(1,3);
if select == 1 then
{
mkEnemy();
display('''There's a ''' + global.enemy['name'] + ''' here!''');
}
global.bJustTravelled = true;
goto( <<field>> );
}
}
situation <<field>>
{
command: "attack"
{
if exists(global.enemy) then
{
playerAttack();
goto( <<field>> );
}
else
{
display('''There's nothing here to attack...''');
}
}
command: "look"
{
look();
}
command: "walk"
{
if not exists(global.enemy) then
{
goto( <<travel>> );
}
else
{
display("You can't walk around with an enemy in front of you!
You can try to flee if you'd like...");
}
}
setup
{
look();
}
enter
{
if not global.bJustTravelled then
{
if exists( global.enemy ) then
{
enemyAttack();
}
status();
// look();
}
else
{
}
global.bJustTravelled = false;
}
}
|